It is understandable to celebrate the all-time leading scorer of Arsenal after a tid bit of justice seems to have been granted, though it was from a company that makes video games rather than an official court system. But the issue is that banning an individual who directed offensive messages is not celebrated at all and not seen as normal. If Ian Wright not a legendary FIFA footballer from a country with FUT 26 Coins in which the sport is considered a cult and a symbol of justice, this injustice could be completely absent. As Electronic Arts finds itself celebrating the protection of an benefit to their brand and perhaps, extending the protections to every consumer would help to curb this kind of behavior.
It's not difficult to imagine that there is the day when these "heated gaming moments" are not acceptable behaviour for players when companies take immediate action to remove accounts that demonstrate an inability to play with other players without expressing racist vitriol. If the norm for abusive chats was the immediate and permanent eradication of the privilege to play the game online, or even the entire platform, it could make players safe online, while reducing any further incidents.
Electronic Arts has won its case in a class action lawsuit brought against the company in November of 2020. The lawsuit accused the company of employing predatory scripting in handful of its most popular franchises. The lawsuit has been removed in addition, Electronic Arts took the opportunity to emphasize that it hasn't employed prey-style scripting in any of its sports-related titles and it will not do so in the near future.
The suit was initiated after three Californian EA Sports FC 26 players complained that EA took advantage of patent-pending AI technology known as dynamic difficulty adjustment. The technology is believed to skew the outcomes of matches when playing online, so players have to rely on digital packs of cards. The packs of cards have always been the focus of debate as well. EA has been slammed with additional accusations, besides a shady scripting, like the company's secretly nerfing Ultimate Team Card in EA Sports FC 26. However, none of these claims have been proved however, and EA's recent win may put some doubts to rest in the least, for at most a short time.
Electronic Arts shared in an official statement that it had provided plaintiffs with "detailed technical information as well as access to directly with engineers" Plaintiffs opted to drop the suit. Even though EA acknowledges having patents on a technology known as "dynamic difficulty adjustment" it states that it has not used this technology in order in order to "adjust how difficult gaming during FIFA, Madden and NHL Ultimate Team matches," according to Eurogamer.
EA further states that its dynamic difficulties adjustment "never will ever be" for any franchises in its sport. Some gamers might wonder what exactly EA owns the patent however, it's common when companies patent concepts that could never be implemented, merely to stop other businesses from patenting a similar concept. However, this doesn't always work however, as was evident in the recent suit Ironburg Inventions filed against Valve. The suit centered on the Valve Steam controller design and Ironburg claimed that it had warned Valve about potential violation prior to when Valve proceeded with its design.
It's not the only suit EA fights. A Canadian class-action suit has also been a source of concern regarding The Ultimate Team modes in Madden and NHL 21. The lawsuit claims that loot box loot in Ultimate Team modes are basically "illegal gambling systems" which encourage players with EAFC 26 Coins for sale to gamble more in hopes of receiving better prizes. Microtransactions in loot boxes are being monitored more frequently now than they have ever been before, and the opposition claiming that loot box transactions are particularly dangerous for younger gamers.